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SAMPLE SCHEME OF WORK - PAGE ONE - W.A.T.T. QUALITY AWARD
Year 8 Steady Hand Game

   
YEAR: 8 SUBJECT: D&T TITLE: Steady Hand Game
OBJECTIVE: To introduce the pupils to basic electronics with specific reference to the thyristor.
HWK=Homework N=Numeracy C=Citizenship L=Literacy ICT=Information Technology

STAGE

ADDITIONAL SKILLS

EXTENSION WORK

RESOURCES

Stage One: The pupils will be asked to list as many types of game as they can remember. They will then be asked to categorise the games into categories such as: Educational, mechanical, electronic, chance, card, board etc…..They will be shown how to produce a rich picture - main theme in the centre, categories arranged around the theme, extension words on the outer boundary. Printing style books will be used to help the pupils formulate a style for the centre word.

L. Key words identified and categorised

C. Emphasis placed on the role of educational toys and the role they play in educating young children.

N. Pupils will count the number of games in each category and work out the most popular.

ICT. Use of spreadsheet software to create categories and rank in alphabetic order.

HWK. Pupils to complete the rich picture.

Ask relatives the types of games they find the most interesting and entertaining. Record the results and present using ICT. Lettering style books.

Colours and drawing equipment.

Example games / pictures of games.

Stage Two: The pupils will be given a design problem. A local ‘game’ company has found that its sales are falling as many of the games it manufactures are traditional. A recent survey has found that electronic games that involve a degree of skill are likely to be popular. The problem will be discussed and the pupils will highlight the main aspects of the problem

L. Discussion of the design problem and identify key aspects.

N. Pupils to set out the problem and brief using traditional drawing techniques relying on the accurate drawing of guidelines and layout.

C. Pupils encouraged to discuss the problem and brief and to compare each others work. The importance of listening to the views of others will be emphasised.

ICT. Use of word processing / DTP software in the production of the problem and brief.

Discuss the problem and brief with parents/relatives and make changes if necessary. Lettering style books.

Colours and drawing equipment.

Example games / pictures of games.

Stage Three: The pupils will write a design brief based on the problem outlined above. I am going to design and make a small electronic Game. It will include a measure of skill (hand/eye coordination) and be fun to use. It will contain an electronic circuit that will be battery powered. The game will be safe and interesting to look at. The brief and problem will be presented using traditional drawing techniques.

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