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SAMPLE SCHEME OF WORK - PAGE TWO - W.A.T.T. QUALITY AWARD
Year 10 Mechanical Toy  Project

   
 
YEAR: 10 SUBJECT: D&T TITLE: MECHANICAL TOY
OBJECTIVE: To introduce the pupils to the design process and a range of mechanisms.
HWK=Homework N=Numeracy C=Citizenship L=Literacy ICT=Information Technology

STAGE

ADDITIONAL SKILLS

EXTENSION WORK

RESOURCES

Stage Four: The pupils will be introduced to the Analysis section of the course. They will be presented with a number of questions based on safety, size, shape, mechanisms etc… Pupils will rough out a number of possible questions and present these to the class. Pupils will use the example analysis in a re-wording exercise. Existing questions will be altered by the pupils to suit their project. Examples will be shown to the pupils regarding the layout The pupils will use a range of techniques including; IT (word processing) and hand graphic techniques to present their final analysis.

L. In groups, pupils will select a number of sentences/questions for the analysis section.

N. Pupils work out the overall size/volume of a typical child's toy.

ICT. Pupils will investigate the analysis section of the design process, using the example analysis as a ‘framework’.

C. The importance of play as an educational tool for the young and how this effects personal/social development, will be discussed.

HWK. Complete the analysis.

Select a toy. Analyse its educational value. How could its educational value be extended. Drawing/writing equipment.

ICT access.

Example toys.

Stage Five: The pupils will be introduced to Cams. They will be shown the video ‘Automata One’ and the examples will be discussed. Pupils will then view the video clips on either Adobe Reader or the Technology Intranet Site regarding Cams and their attention will be drawn to the cam profiles and associated movements. The pupils will then cut out card models of a variety of cams and followers and write an explanation regarding the motion of each.

ICT. Pupils shown a number of animations and practical examples that relate to mechanisms

N. With gears and cams, RPM will be discussed.

L. Pupils view the video of mechanical devices and note useful terminology.

HWK. Complete the toy models and annotate.

Collect photos/pictures of mechanical devices, parts of machines/equipment. Drawing/writing equipment.

ICT access.

Example toys.

Pictures of mechanisms.

Video, Automata One.

Stage Six: The pupils will be introduced to a number of ideas for a mechanical device. These will include mechanisms such as linkages, levers, gears and cams. Each will be discussed in detail in relation to the type of mechanism and the target market. The pupils will be shown how to layout the design ideas. They will produce at least four ideas one of which will be designed using CAD. Emphasis will also be placed on the use of quality notes.

ICT. The pupils will be shown example animations of mechanisms - discussed in detail. Some may create their own simple cam style animation.

L. Pupils add notes to each idea. Type of notes required explained.

N. Pupils will refer to RPM, leverage and mechanical movement.

HWK. Complete four well annotated ideas

Select a device used in an industrial machine, such as a rack and pinion. Show through the use of diagrams how this mechanism could be scaled down and used as a part of a mechanical toy. Drawing/writing equipment.

ICT access.

Example toys.

Pictures of mechanisms.

 

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